Monday, December 21, 2009
Frog Juice $8.80
Sleeping Queens $8.79
This Big! $8.79
The artwork on the all of the games is great and thematically they're great for kids, and adults too. Hisss is for kids 4 and up. The rest of the games are for kids 8 and up. If you're interested in any of the games let me know. Thanks for reading and happy gaming!
Sunday, December 13, 2009
For a long time Ra was my favorite game. Then a little game called Dominion came around and pushed Ra down to number two. Ra is a fantastic auction game from the designer Reiner Knizia. For those who don't know, Reiner Knizia is a German board game designer and has made a ton of games including: Lost Cities, Keltis, Tigris and Euphrates, Modern Art, and a bunch of others. Ra, in my opinion, is his best.
Here's the game overview from the rule book: "The game spans three epochs, which reflect the history of ancient Egypt:
- the Old Kingdom (2665 - 2155 BC)
- the Middle Kingdom (2130 - 1650 BC)
- the New Kingdom (1555 - 1080 BC)
During these epochs, the players acquire tiles representing various aspects of Egyptian life. Tiles are acquired in auctions when tokens are received from RA. The selection of tiles in the auction is ever changing, but tokens from RA are limited. Skillful players choose carefully when and how much to bid in order to get the tiles they want. When an epoch ends, players receive tablets marked with the fame points they have earned. The player with the most fame after the three epochs is the winner."
The game comes with a board, 18o tiles, 48 tablets (to keep score with), 16 suns (used for the auctions), 1 RA figure, and a cloth bag to keep all of the tiles in.
To set up the game, the board is place in the middle of the table and the suns are separated into groups of three depending on how many people are playing. Each of the suns have a number ranging from 1 to 16. Each person gets a random group of suns that they will use to start the game with. Now you're ready to play.
The person with the highest sun tile goes first and can do one of the following actions:
1. Draw one tile from the bag
2. Play God Tiles
3. Invoke Ra
The board consists of two tracks, the Ra track and the auction track. If the player draws a Ra tile it is placed on the Ra track, and if a player draws any other tile it is placed on the auction track. When a Ra tile is drawn an auction is triggered.
The person who triggered the auction takes the Ra figure and the auction begins with the player to the left. The players are then bidding for tiles that are in the auction track. The winner will also receive the sun in the sun space on the board. Each player in turn may bid one of their face up suns by placing it on the edge of the board. Bids subsequent to the first must be greater than the previous bid. The player with the highest bid takes all of the tiles on the track and places them face up in their player area in front of them. The player also takes the sun from the board and places it face down in from of him. This sun can not be used in this round. The sun that was used to win the auction replaces the sun taken from the middle of the board. Play then resumes with the person to the left of the one who drew the Ra tile.
If a player has won a God tile in a previous auction he may use the God tile during his turn to take any tile that is currently on the auction track. This completes the players turn and play resumes to the player to left. God tiles not used add additional point to the players score at the end of the round.
The final action that can be used during a players turn is invoking Ra. When a player invokes Ra he takes the Ra figure and places it in his playing area. An auction them begins. When a player invokes Ra he MUST bid during the auction round.
Once the Ra track has been filled the round is over and the rounds scoring begins. To begin the next round all suns are turned over and a new round starts.
So why do want all these crazy tiles anyway. You get points in the current round and points at the end of the game depending on which tiles you get during the auctions. The different types of tiles include: Pharaohs, Nile and floods, gold, civilizations, monuments, and disasters. You need to be careful when gaining tiles because points are awarded, or taken away, for having the most or least of a certain group at the end of an epoch. There are also monument tiles that you keep until the end of the game and are only scored at the end of the game. This requires some planning on what kind of strategy you want to take. I've seen game where a person doesn't have a whole lot of points through the first two round, but has a huge third round due to all of the monument tiles they have.
After all the tiles from the third round have been scored the players sum up the total numbers on their suns. The person with the highest total gets 5 points and the person with the lowest total gets negative 5 points. Scores are then totaled and the person with the highest total wins!
I love Ra! There's some really fun decisions that you have to make during the game. Should I bid, or should I wait? Should I invoke Ra, even though it's going to make everyone else mad? Should I go for the monuments, or try and get some extra points for the round with civilization, flood, or pharaoh tiles? There's enough luck in the game to keep it interesting, and a good strategy almost always gives you a chance to win. So for a great light strategy board game, I would definitely recommend Ra. Thanks for reading and happy gaming.
Saturday, December 12, 2009
Say Anything is the latest party game from Northstar Games, the makers of Wits and Wagers. If you've read my Wits and Wagers post you know that I'm a big fan of the game. It's the first party game I've actually enjoyed. So is this the 2nd party game that I like? Read and find out. :)
The first time I played this game I was not impressed. The scoring seemed kind of wierd. The group didn't seem like they were having much fun. It just wasn't the greatest experience. It was still fun, but it wasn't something that I was looking forward to playing again soon. The second time I played I realized that I wasn't playing right the first time. Well that explains why it might not have been the best experience. I played it again and had a blast. I'm looking forward to getting this game to the table again.
The instructions start out with the following: "Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "Who is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with for a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything!"
The game is similar to Wits and Wagers, but there are some important differences that make this game different enough that it's a completely unique experience. The game is played in 7 to 12 rounds depending on the number of players. It can play anywhere from 3 to 8 players, or more if you would like to play in teams. A person is randomly chosen to start and that player takes a card. All of the cards have "In My Opinion" in big green letters on the top and then 5 different phrases to chose from. An example of a phrase is "What's the best place to buy shoes?" (the perfect question for my wife), or "What's the weirdest thing that could happen right now?". The person whose turn it is choses a question, reads it aloud, and all other players wright down an answer to the question on their white boards. The player asking the question then takes the SELECT-O-MATIC 5000 and secretely choses the answer that he or she likes best and places the SELECT-O-MATIC 5000 face down on the table.
Everyone then has two player tokens that they use to guess which answer was picked. Players may place their tokens on the same answer or on different answers. Once everyone has placed their tokens the SELECT-O-MATIC 5000 is turned face up and everyone gets points if they chose the correct answer. The person whose answer was chosen gets a point, and everyone else who chose that answer gets a point as well. The person asking the question also gets one point for everyone who chose the answer he or she chose up to 3 points. Points are written down on the score card and the next round begins. The winner is the person with the most points at the end of the game.
Say anything is a lot of fun. It's fun see some of the crazy answers people come up with. I think the game is best when it's played with people you know. So it might not be the best get to know you game, but it's still would be a good choice in almost any situation. Thanks for reading and happy gaming!
Tuesday, November 24, 2009
Ghost Stories $39.99
Fluxx 4.0 $12.80
Martian Fluxx $12.80
Say Anything $19.99
Mama Mia $11.96
Power Grid $35.96
Cartegena 2 $22.36
Ra Dice Game $23.96
Galaxy Trucker $59.96
Great Dalmuti $11.99
If there are any you are interested in let me know and I can get you more info. For the ones I haven't played I'm most excited about Galaxy Trucker, but they all look like great games. I should have most of them for the game sale on the 4th and 5th of December, but if you want the game for sure contact me as soon as you can. Thanks for reading and happy gaming!
Tuesday, November 10, 2009
I'm not a big fan of party games. I know, I'm probably in the minority on this, but if I have the choice of a party game or a good strategy game, I'll choose the strategy game 10 times out of 10. And then I played Wits & Wagers...
Wits & Wagers is the first party game that I actually like and would request to play. It's the party game for those who don't like party games.
Wits & Wagers is a trivia game. I probably just lost everyone with horrible visions of Trivial Pursuit, but don't worry! You don't need to be good at trivia to play Wits & Wagers, you just need to be good at knowing who you think knows the answers.
To play Wits & Wagers you choose one of 7 small white boards, a dry erase marker, and two betting chips that are the same color as your white board. 7 trivia cards are then taken from the box and someone is designated as the "question reader". The game comes with a bunch of betting chips and before the game a banker is chosen. After writing you're team name on your white board you are ready to play.
The "question reader" then reads the first question and the timer is turned over. Everyone writes their answer on their white board and when the time is up everyone reveals their answer. All the questions in the game have answers that are numerical. The anwers are ordered from smallest to largest on the mat below:
Depending on the answer is what odds the answer has. Odds range from 5:1 to 2:1 with the lowest and the highest answers having the highest odds. The timer is turned over again and everyone takes their two betting tokens and places them on the answer that they think is closest to the correct answer without going over. Tokens can be placed on one answer or split up between two. If you have won tokens in previous rounds they can be played as well. When the time expires the correct answer is revealed and those who bet on the correct answer win! The banker pays out depending on the odds and how many chips were put on the answer. The person who guessed the right answer gets three additional chips. This continues for 7 rounds and the person with the most chips after the 7th round is the winner!
I haven't played a game of Wits & Wagers that hasn't been a blast. The only downfall I can see with the game is that we always seem to run out of chips, but this can easily be fixed. I highly recommend checking out Wits and Wagers, and if you can you should definately pick up a copy. Thanks for reading and happy gaming!
Monday, November 2, 2009
The Gryphon Games bookshelf series is a numbered collection of book-sized games that are light-to-medium weight in strategy. There are currently 9 games in the series. Some of the games are reprints of older games and there are brand new games in the series as well. So far I've played two games in the series and both have been a lot of fun. One of these games is Incan Gold.
The following is the flavor text from the game instructions and gives you a good taste of the theme of the game:
"You and your fellow adventurers explore the ruins of an ancient Incan temple, looking for turquoise, obsidian and gold. At every turn, you must decide whether to play it safe by returning to camp with the treasure you've gathered so far, or to be a truly intrepid adventurer and keep on exploring. Going farther into the ruins means risking your treasure should you fall victim to the many hazards...giant spiders, wandering mummies, fire spouts and venomous snakes. But priceless Incan artifacts are rumored to exist here...and you can be the one to discover them if you conquer your fears and forge ahead.
What is your threshold for danger? How much treasure is enough for you? Find out by exploring Incan Gold!"
Incan gold is a press your luck type of game. If you are a more daring player you have the chance to get more treasure, but you also have the chance to lose a lot of treasure as well. Incan Gold consist 30 quest cards, 15 treasure cards numbering anywhere from 1 to 17, and 15 hazard cards (3 each of 5 hazards). There are also 5 artifact cards, a whole bunch of treasure gems, torch and camp cards, tent cards, and 5 temple cards to make your game board.
To start the game you lay out the 5 temple cards and put an artifact under each one of them. This acts as your "game board". For the first round you flip over one of the temple cards and shuffle the artifact into the deck of treasure and hazard cards (an additional treasure card is shuffled into the deck for each of the five rounds). The first card is then turned over. If it is treasure card the amount on the treasure card is split between all players that are on the expedition. If the treasure can't be split evenly the remaining treasure is left on the card. If the card is a hazard card no treasure is found and the explorers are warned of impending danger. All players then decide whether or not they want to continue on and search for treasure, or return back to camp with any treasure that they have found. To do this all players secretly chose either the torch card or the camp card. The torch card means you're continuing, and the camp card means you're going back to camp with your treasure. For those that decide to stay, the next card is turned over and if it is a treasure card the treasure is again split between the players or a hazard card is revealed. If two of the same hazard cards are turned over all players that are still on the expedition are lost (for this round only) and the treasure that they found is lost with them. If you decide to leave early you get to keep all treasure found and take any treasure that has been left on the cards. If more than one person is leaving the extra treasure is split between the players. If you are the only one that is leaving and there are artifacts that have been turned over you get to take the artifacts. If there are others that are leaving as well the artifacts stay. Artifacts are worth points at the end of the game. The round is over when all of the players are lost or have left. The cards are then reshuffled and another round begins. This continues for 5 rounds and at the end of the 5 rounds the person with the most treasure wins!
I really like Incan Gold. I'm a fan of the press your luck type of games. It's fun to see the risk/reward of the decisions you make. It's also fun to see the personalities of the people playing. I have some friends that my wife and I play games with. One of them is very risk adverse, and his wife...well, she better not go to Vegas. She's a risk taker! At least in games that is. (that's right, I'm talking about you Chris and Nancy :)) It will be fun to play this one with them. Another good thing about this game is that it plays up to 8. There aren't a whole lot of good strategy games that you can play with a bigger group. The only potential downfall to this game is that you do have to have at least three to play, so this game might not be the best choice if you normally only play with two.
So if you're looking for a light strategy press your luck type game this one might be for you. Thanks for reading and happy gaming!
Wednesday, October 28, 2009
Many of you know that Dominion is my favorite game. I was so excited when I got my first shipment of games mainly because the new Dominion expansion was part of it. My wife and I have played over 50 games of Dominion and I'm still not sick of it. The majority of the games have been with just us two, but we have also played many times with friends and have had one or two 6 player games with the Intrigue expansion. So why is it such a good two player game? The game is all about building the best deck of cards. You start out with 10 cards in your deck and throughout the game you add to the deck by buying new cards. With two players there is very little down time between turns so the game goes very quick. Most games are over in around 20 minutes. Another reason it scales to two so well is that the strategy for two is the same as the strategy with more players. It all about building your deck, and of course keeping your eye on what everyone else is buying to. If you don't have Dominion, you should definitely get it.
Pandemic is one of those rare multi player games that I would actually prefer to play with two as opposed to the full compliment of players. My shipment on Monday also included the new expansion Pandemic: On the Brink and I'm looking forward to breaking that one out as well. Pandemic is a cooperative game where all the players are working to cure four diseases before they take over the world. It's a very timely theme considering the H1N1. :) So why is this one such a good two player game? This game is very difficult to win on the hardest difficulty level. My wife and I have 20+ games played and we've only won the hardest level a few times. It is a little easier with two players, so that's one of the reasons I like playing with two. What can I say, I like to win. The difficulty of the game is also what makes it great. A good cooperative game is hard to win, but not too hard to where you get discouraged. This game has the perfect balance. This is another game where you can't just play once. When the game kicks your butt, you have to play again to show the game who's boss. :)
Can't stop is a great filler. Filler games are those games you pull out when you want a quick light game before you wind up a game night, or if you're waiting for other players to come, or you want something quick to play between larger games. There's no setup to the game and it is very easy to explain. People who have never played can get a quick run down of the rules and be playing in minutes. This game really comes down to the luck of the dice, but there's some interesting strategy on when to stop rolling, and what numbers you should take. So why is this one a good two player game? For exactly the same reasons it's a good 3 or 4 player game. You really don't lose anything by playing with fewer players. It's quick, has some light strategy, and is a very lighthearted game where everyone always has a great time. Some of my best gaming moments have come with this game. My brother in law had an amazing string of luck and came from waaaaaaaay behind to win my wife and I. You're never completely out of this game and you never know whose going to win until the end.
So if you're looking for a great two player game, you can't go wrong with any of these. Thanks for reading and happy gaming!
Monday, October 26, 2009
Citadels (Card Game) $24.95 $19.96
Settlers of Catan $42.00 $33.60
Seafarers of Catan Expansion $42.00 $33.60
Cities and Knights of Catan Expansion $42.00 $33.60
Catan: Traders and Barbarians $42.00 $33.60
Wits and Wagers 2nd Edition $29.99 $23.99
Wits and Wagers Expansion Pack 1 $14.99 $11.99
Mixup $19.99 $15.99
Alhambra $39.95 $31.96
Lost Cities $24.95 $19.96
Bohnanza $19.95 $15.96
Carcassonne $29.95 $23.96
Carcassonne: Big Box 2 $75.00 $60.00
Thurn and Taxis $32.95 $26.36
Stone Age $44.95 $35.96
Dominion $44.95 $35.96
Dominion: Intrigue $44.95 $35.96
Dominion: Seaside $44.95 $35.96
No Thanks! $10.00 $8.00
Archaeology: The Card Game $10.00 $8.00
Pandemic $34.99 $27.99
Pandemic: On the Brink $29.99 $23.99
Incan Gold $25.99 $20.79
Money $21.99 $17.59
Roll Through the Ages $34.99 $27.99
Birds on a Wire $25.99 $20.79
For Sale $25.99 $20.79
Looting London $25.99 $20.79
Gem Dealer $25.99 $20.79
Masters Gallery $25.99 $20.79
High Society $25.99 $20.79
If you're interested in a game and want to know more about it, let me know and I can help you find out of it's the game for you. I also have open copies of most of the games I have in stock. If you want to try a game before you buy it, you can host a game night and I'll come teach you any game you might be interested it. Thanks for reading and happy gaming from The Board Game Nut!
Tuesday, October 20, 2009
No Thanks! consists of 33 cards numbered 3 ot 35 and 55 playing chips. To start the game each player takes 11 chips. 9 cards are then randomly taken from the deck and removed from the game. It's important that nobody knows which cards are removed. The remaining cards in the deck are put in the middle of the table and the first card is turned over. A starting player is chosen. The starting player then has a decision to make: Do I take the card, or do I pass on the card by puting one of my chips on it. If you take the card you now have the points equal to the value of the card at the end of the game, plus all the chips that have been put on the card. If you pass, the turn goes clockwise and the next person has the same decision to make: Do I take the card, or do I pass by puting a chip on it. When someone takes a card another one from the deck is turned over and play goes on until until all cards have found someone willing to accept them.
Wednesday, October 14, 2009
Alhambra: Big Box
Pandemic on the Brink
Carcassonne: Big Box 2
Settlers of Catan
Seafarers of Catan Expansion
Cities & Knights of Catan Expansion
Catan: Traders and Barbarians
Citadels (Card Game)
Wits & Wagers 2E
Wits & Wagers Expansion Pack 1
Archaeology: the card game
Race for the Galaxy
Ra: The Dice Game
This isn't a final list by any means. If you see a game on the list that you want let me know, or if there is a game that's not on the list let me know and I'll put it on the order. Contact me if you're interested an I'll get you the pricing info. I also have some games for rent. Details on that will be coming soon.
Monday, July 13, 2009
- Ninja vs Ninja
- Cover up
- Mix up
- Stone Age
- Letter Flip
- My Word
- Dominion: Intrigue
The big winner for me was by far Dominion Intrigue. There are only two games that I have rated a 10 out of 10, and Dominion Intrigue is one of them. The action cards are A LOT more interactive than in the original, and some are just downright mean.
The Torturer for example forces all players to immediately discard two cards or gain a curse card, and there are many others that do equally nasty things. The interaction forces you to change your strategy on the fly. If you see someone taking an attack card, you should probably buy some secret chamber cards to counter and it probably wouldn't be a bad idea to load up on a few attack cards as well.
One of the fun parts of this game is trying to find the perfect balance between kingdom cards and treasure cards. You have to have treasure cards, especially gold and silver, if you are going to buy any provinces/duchies, but you need action cards to help you get more gold in order to buy the provinces/duchies. I'm still trying to master that balance, and it's a blast trying to figure it out.
For a full review of the game and more information than you would probably ever want to know check out www.boardgamegeek.com.
Overall the convention was a success. This might even be something we do every year, if I'm extra nice to Alicia that is. :)
Saturday, July 4, 2009
I chose the second game and we played Dominion. Dominion is fast becoming my favorite game. We randomly chose ten decks and we were on our way. For those of you who don't know about Dominion, it is a very large card game. There are 500 cards in the entire game, but you don't use all of them for any given game. You mix and match different decks of cards for each game, which means every game you play is different and requires a little bit of a different strategy. As the game went on I ended up getting more Province cards than Matt or Alicia which ended up being the difference in the end. I won this one pretty easily, which definately isn't always the case.
Game number 3 for the night was Citadels. This is another card game and I've been wanting to play it again for awhile, but it never seems to make it to the table. Matt suggesting playing it, so we brought it out. Citadels is one of those games that Matt seems to do well at. Both times we've played it with him he's won easily. I was unsuccessful twice trying to steal money which set me back a little and I wasn't able to recover. I guess that's a lesson for me that I shouldn't try and steal huh? Well I didn't learn my lesson and ended up stealing some of Matt's card using the Magician. That worked out pretty well, but didn't slow him down much. Overall it was a very fun game. We'll have to get it out more.
Overall it was a great game night. We played great games, the kids had fun playing with each other, and even the dog was well behaved. :)