Sunday, January 1, 2017
2016 Gaming Year in Review
Dice Masters - 27
Pandemic Legacy - 17
Legendary: A Marvel Deckbuilding Game - 16
Bounce Off - 13
No Thanks! - 13
Coloretto - 11
King of Tokyo - 10
Qwixx - 10
Crokinole - 9
Sorry Sliders - 9
My most enjoyable gaming experience of 2016 is by far Pandemic Legacy. We got Pandemic Legacy for Christmas last year and started playing with our good friends on New Years Eve 2015. It took us 17 plays and about 10 months to finish. I've always been a fan of Pandemic, but the Legacy format takes it to another level. I'm looking forward to Pandemic Legacy Season Two that's coming out later this year.
I also had a lot of fun gaming with some guys in my neighborhood this year as well. In March I organized a game group and we've gotten together almost every month since. We usually have from 4 - 8 people show up and have a great time for 3 or so hours. There were some especially memorable games of Resistance where I realized that I'm really bad at Resistance. It was still a great time though.
2016 was also the year that my daughter is really starting to understand "dads" games. She can play almost anything on my shelf. We recently purchased The Castles of Burgundy. I thought this one might be a little to heavy for her, but we decided to give it a shot. She picked up the rules quickly and stays pretty competitive for the whole game. She's also played Lancaster, Legendary, and many games of Dice Masters. I'm thinking Agricola and Imperial Assault are in her future this year.
While seeing the number of games played is fun for me, what's best about logging the games I play is remembering the experiences I had with the people I care about. The time spent gaming represents time invested in people. I look forward to 2017 and the fun games in my future. Thanks for reading and happy gaming!
Saturday, January 24, 2015
The Crazyness That Was 2014 and the Games I Played
So what did I play? I use BoardGameGeek to log all of the games that I play. www.BoardGameGeek.com has anything and everything that you could every imaging that is board game related. They even have an app that will let you log games in seconds. You can enter as much information about the games you play as you like, or you can just log what was played and when you played it. I do the latter, and it's a lot of fun at the end of year to go back and see what made it to the table.
In 2015 I played 151 total games. This was a very off year for me, but with the explanation above it makes perfect sense. Out of the 151 there were 50 different games played. There were only three games that broke 10 plays a piece - Dominion, Marvel Dice Masters, and Lord of the Rings LCG. The top 10 were:
Dominion - 18
Marvel Dice Masters - 16
Lord of the Rings LCG - 10
Ubongo - 8
Zombie Dice - 8
Memoir 44 - 6
Kingdom Builder - 5
No Thanks - 5
Pandemic - 5
7 Wonders - 5
151 games may seem like a lot of games played to some people. To me it represents quality time spent with family and friends. My daughter is now old enough to play "dads" games. I've had a blast teaching her Dominion, Ubongo, Memoir 44 and many others. I always make it a point to take a picture after the first time I play a new game with her. She was so proud that she beat dad at Qwirkle Cubes!
2015 is already off to a great start. I'm looking forward to more games with the family and making new gaming friends in Denver. Happy gaming everyone!
Sunday, June 5, 2011
Forbidden Island
My daughter LOVES Gamewright games! She is constantly asking to play Order's Up, Duck Duck Bruce, Feed the Kitty, Go Away Monster, and many others. The quality of Gamewright games is always top notch and the themes of the games appeal to kids and adults alike. When I first heard that Gamewright was publishing a game by the Matt Leacock I was intrigued. I had played Pandemic and Roll Through the Ages (two of Matt's other games) and really like both of them. I was looking forward to what he could bring to the Gamewright lineup with Forbidden Island.Forbidden Island is a lot of fun. It would be a welcome additional to anyones game collection. It has been nominated for the game of the year in Germany this year, The Spiel Des Jahres. I think it's definitely worthy of the nomination and gets my vote to win. Thanks for reading and happy gaming!
Thursday, May 26, 2011
Random Thoughs on Agricola
I was pretty late jumping on the Agricola bandwagon. I had seen it for years on boardgamegeek on or near the top of the highest rated game list. It had always kind of intrigued me but, I mean, how fun could a game be that was about farming? About a year ago I was able to get a copy of the game. After reading through the rules a couple of times I was ready to play. The problem was that nobody else was ready to play. This happens to me quite a bit. I get a new game. I read through the rules a few times. I don't get a chance to play the game for a while and I forget the rules. This doesn't bother me too much though. I'm one of those weird ones that actually enjoys reading rules. About six months ago I suggested the game at one of our game nights. Luckily, a few of the people had played and they were willing to teach the game. I'm not going to lie, I wasn't a big fan of the game the first time I played. There's A LOT of stuff going on and it made my brain hurt. I did see though that there was some definite potential to the game and I wanted to play again to explore. I now have played a dozen or so times and I can now say that Agricola is one of my favorite games. Once you get through the initial learning curve you find a fantastic medium to heavy weight strategy game. I'm not going to explain the rules in this post. I'm not really in the mood to wright for the next two hours, and I don't think many of you would want to read them. I will go into some of the reasons why I love the game though, and why I think you should check it out.Choices, Choices, and more Choices! Did I mention choices? There's a lot of decisions to be made in this game. This allows multiple paths to victory. Many games have one dominant strategy that everyone uses because if you don't you probably won't win. This is definitely not the case with Agricola. This adds to the replayability and total enjoyment of the game.
Goodies! There's a recent expansion to the game that came out called The Goodies. This adds little wooden pieces that actually look like the things they are supposed to look like. The grain looks like a bundle of grain, the sheep are little wooden sheep, and the cows actually look like cows! The expansion doesn't add a whole lot to the actual game play, but it does add a lot to the theme. It's pretty fun to see your farm after the game is over with little pigs and sheep running around. My wife likes the goodies so much that she refused to play until I was able to order one.
The Cards. You can play Agricola with or without most of the cards. I definitely prefer playing with the cards. They add a little complexity to the game, but also allow for deeper strategy. You are dealt 7 occupation cards as well as 7 minor improvement cards when you begin the game. It's a lot of fun studying your cards and figuring out which ones to play and how they are going to interact with each other. The game comes with a ton of cards. You'll have to play a lot of Agricola before you see all of them.
Balanced: As with most good strategy games the person with the best strategy is usually the winner. With that said, most games are really pretty close and come right down to the end. The person who can squeeze out the most victory points in the last round could very well be the winner. I've had quite a few games that are decided by one point. This can make for a very exciting finish.
Passes "the wife test": My wife really enjoys Agricola. She like a lot of games, but usually shies away from the more complex and heavier strategy games. This one is an exception to the rule. Any game that can take over two hours to play and still passes "the wife test" is a winner in my book. It's also a great two player game. A lot of my game playing is with my wife, so I'm always looking for game that play well with two.
These are a few of the reasons why I love Agricola. The more I play the game the more I find reasons that I enjoy it. I'm looking forward to getting The Farmers of the Moor expansion in the future. There's still a lot that I need to explore in the base game before then though. If you haven't checked out Agricola yet I would highly recommend that you do. Thanks for reading and happy gaming!
Monday, April 25, 2011
To log or not log...
Sunday, April 3, 2011
So Why Games?
- Games are Social: Board games are a very social experience. This is probably what I like most about the hobby. I love getting together with friends and playing. I run a game group and it has been a blast getting to know local gamers. It can be kind of crazy packing 25 or so people in my little house, but it's always a great experience.
- Competition: Who doesn't like to win? The experience of games is almost always fun, but when you see your carefully crafted plans working as expected and you win a game, it can be a very satisfying experience. I'm a big fan of strategy games. Dominion is a perfect example. I can formulate a plan going into the game, and if I play it well my strategy wins. Unless someone had a better strategy that is. :) Winning obviously isn't everything, but it sure is fun every once in awhile.
- Games provide memorable experiences: I will never forget the time when my brother in law scored 20 total points in Ticket to Ride. For those that have played Ticket to Ride you know that scoring 20 points is pretty hard to do. You almost have to work at getting a score that low. We've laughed about that game many times as we've gotten together to play games. Playing games with friends and family makes memories and provides experiences that we will remember for the rest of our lives. And then there was that time that my entire ship got blown apart in Galaxy Trucker...
- Games are educational: As my daughter gets older I'm having more and more fun playing games with her. It's fun seeing her learn and develope through games. Games teach important skills such as learning to win or lose gracefully. This is something that many adults need as well. :) They can teach math, social skills, color and shape recognition, decision making skills, and many other things. There are a lot of games that are historical reenactments as well. Many of these games recreate historic battles or they can replay presidential elections in American history. You can play games about the Roman Colosseum, or the Incan empire. While some of these games are loosely based on historical events, they can generate interest in further study.
- Games can bring families together: Life can get very busy. It's important to slow down and spend quality time with the ones you love. Games help provide that opportunity. Some of my best memories growing up were playing Mexican Train with the family. I also remember some great games of Chess, Rummy, Hearts, Spades, and many other card games. With so many influences in the world trying to tear the family apart, it's important to find things that help bring the family together. Family game night can do the trick.
Tuesday, November 30, 2010
Holiday Gift Giving Guide
better than getting a shiny new game for Christmas? I don't think so. But with so many games out there how do we decide what game would make the perfect gift? Well...reading my holiday gift guide might help. :) I would love comments and feedback for this list, so please post your suggestions for great gifts as well.
Party Games: Party games are great for people who enjoy getting together with a large group of friends and family to just hang out and have a great time. There's usually not a whole lot of strategy in party games, but if you can find a good one there's always a lot of fun and laughter. Three great party games are:
Dixit
Wits and Wagers
Say Anything
Family games: I love playing games with family. It's always a great time when my brother and his family are in town and we get to sit down and enjoy some games. Games that are best suited to families have some light strategy. There's enough strategy to be engaging for the older family members, but not too much for the younger ones. Some great family games are:
Blokus
Forbidden Island
Zeus on the Loose
Heavy Strategy: Seasoned gamers might enjoy a game that has a little meat on it's bones. Something that is challenging and has some deeper strategy. These games tend to have a longer play time, usually at least 2 hours and sometimes longer. For those types of gamers the following games might do the trick:
Power Grid
Dungeon Lords
Medium weight strategy: For those game players who enjoy some strategy in their games, but don't want a heavy strategy game that might go on for 2 to 3 hours, this group of games is for you! These are the types of games that I'm most drawn to. Typical playing times for these types of games can range from a half hour to 90 minutes. Some great games to choose from are:
Dominion - Best game ever. Just go buy it now. You won't be disappointed. :)
Smallworld
Galaxy Trucker
Colosseum
Games to introduce to new gamers: Let's face it, not everyone plays games. There's a huge world of board games out there, but most of them haven't hit the mainstream and are relatively unknown. So if you want to introduce someone to the wonderful world of board gaming it's a good idea to ease them into it with what many people call gateway games. Gateway games introduce people to modern board games without being overwhelming. They generally play in under an hour and have light strategy. Some great gateway games are:
Ticket to Ride
Carcassonne
Settlers of Catan - probably the most famous gateway game and the one that got me into gaming.
Games for two: Much of my gaming is with my wife. So I'm always looking for games that play well with two players. The following games play great with two players:
Lost Cities
Campaign Manager
Dominion
Kids Games 4 +: One of the best things to hear as a father is "Daddy, do you want to play a game?" My daughter just turned 4 and there are some great games for her age group.
Feed the Kitty
Duck Duck Bruce! - the box says 6 +, but my daughter does great with it.
Go Away Monster
Kids Games 6 +: I've run a number of kids game day's at my home. We invite anyone who wants to come with their families and all of my kids games are available for everyone to play. It's great to see families playing games and enjoying time together. The following are some games for kids 6 and up that everyone has enjoyed.
Orders Up!
Space Race
Too Many Monkeys!
Well, hopefully this gives you a few ideas in case you're stumped on what to get this Christmas. Games can be the gift that keeps giving. They provide hours of entertainment and help to bring friends and family together. I hope everyone has a wonderful and safe holiday season. Happy gaming from The Board Game Nut!
Sunday, July 4, 2010
The Adventurers
Wednesday, June 30, 2010
CARDcassonne
Sunday, May 9, 2010
Game Sale
Huge Board Game Sale
We hope to see you there.
Thanks!
Kevin
801-870-3868
kevinmichaelis@gmail.com
Wednesday, February 24, 2010
Duck Duck Bruce
Tuesday, February 9, 2010
Mystery Express

Ever since I played Ticket to Ride for the first time I have been a big fan of Days of Wonder and the games they publish. They set the standard in component quality, artwork, and just plain fun games. They have just recently announced their newest game called Mystery Express. It's a whodunit on rails. Here's some flavor text from the DOW website about the game:
Seeking a well-deserved break from your latest misadventures, you decide to splurge, treating yourself to the extravagant luxury of the most talked about train of our time - the legendary Orient Express. Most unexpectedly, and rather unfortunately, the holiday turns out to be short-lived. The train has barely left Paris when word spreads that someone has just been murdered, and in the most hideous manner...
Mystery Express is a deduction game where you are trying to figure out the who, what, when, where and why before your journey ends. It kind of looks like a game in the same vein as Clue. After checking out the site this one's definitely on my radar and it will be one I pick up as soon as it comes out. Only time will tell if it's another Days of Wonder classic, but I'm excited to find out. Thanks for reading and happy gaming!
Monday, February 8, 2010
Ubongo
Ubongo comes with the following components: 1 game board, 4 sets of 12 tiles (think Tetris or Blockus), 1 sand timer, 36 puzzle boards, 4 player pawns, 72 jewels, and one custom die. To set up the game the game board is placed on the table in a place that is easily reached by all players. The game board consists of six columns with twelve holes in each of the columns. Once the game board is set up the jewels are randomly placed in all of the holes. The puzzle boards are then handed out to all of the players and you're ready to go!
Tuesday, February 2, 2010
Days of Wonder!
Also, Alicia and I will be hosting a game day for kids sometime in the next two or three weeks. It will be an open house where you can come and play all of the games I have available with the whole family. Up until now all of my game nights have only been for adults. It will be fun to involve all of the little munchkins as well. It will also be a great way to try before you buy and make sure it's something your kids will enjoy. If you're not in the market for new games, come anyway and have a fun afternoon playing games with the kids. More details about the open house will be coming soon.
If you have any questions about the games I carry or games in general please give me a call or send me an email. I would love to help if I can. Thanks for reading and happy gaming!
Monday, January 25, 2010
Fast Flowing Forest Fellers
The game comes with some pretty cool stuff. You get 10 lumberjacks on logs, 45 logs, 80 movement cards, 5 jokers, 5 player cards, and 6 double sided game boards. The quality of the game is great. The only gripe I have is the box isn't laid out very well to store the components. You get a deck of cards, but no place to put them. What are supposed to do with the cards, just let them flop around in the box? I'm sure you could easily make a tuck box to store them in, but it would be nice have that included or have the box layout have a slot for the cards and other components. The game does come with a large resealable bag to store all the other components that works well. The box layout does nothing to affect the game play, but little touches like well thought out box design adds to the overall feel of the game.
Beginning with the starting player, each player plays one of their cards and moves their lumberjack the indicated number of spaces. You can move down the river or up the river, but movement on to the rocks, banks, and up the rapids is not allowed. You may not move your lumberjack directly on another lumberjack or log, however you may shove up to two other figures in a straight line. If three or more figures are in your way you cannot shove them, but must find another way around. At the end of your movement you then check to see if anything has landed on a current. Currents are indicated by arrows facing in a specific direction. Anything that is on a current must move one space in the direction of the current. If there is another current space that the figure moves on to it keeps going until the figure can't move any further. This make for some pretty fun game decisions and consequences. By cleverly shoving logs or lumberjacks you can send your opponents helplessly down the river in the wrong direction! After all movement has been resolved the player draws a card returning their hand to three cards and the next player takes their turn. The winner is the person that moves their lumberjacks past the last spaces on the river.
Thursday, January 7, 2010
The Great Dalmuti - By guest writer MaryAnn

Several years ago our friends introduced our family to a game titled "The Great Dalmuti". Surprisingly, we realized that at previous times in our lives we had played this game but under several different titles. We knew it as President, Janitor, and Scum. Since our original introduction to the game however, it had been several years since we had played the game. We were thrilled when The Board Game Nut was able to locate a copy of this game for us as we'd been told it was only available through the European market.
We picked up the game after Thanksgiving and began playing with a couple of people we knew, along with some strangers. One great thing about this game is it's quick pace. As in any card game, some luck is involved, however strategy is definitely an important element of this game as well.
The game is based on a hierarchical seating arrangement which begins with The Great Dalmuti presiding at the head with the lesser Dalmuti to his left, progressing finally to the lesser peon and ultimately the Greater Peon - a.k.a. the shuffler, dealer, and garbage/card collector. While the two peons have to pay 'taxes' (their best cards) to the Dalmutis, the Dalmutis get to give their worst cards to the peons. The Dalmuti then begins the first round laying down a set of cards while each player then lays down a set of the same amount of cards, but of a lower numerical value. Whoever lays down the lowest set of cards gains control and begins the next round by laying down the next set. The first player to rid himself of all of his cards becomes the next Great Dalmuti, and so forth. The last guy - well, he's the great peon and can get to work.
While not an extremely technical game, this game is interactive and yes, slightly addictive. It is a great game for parties and for breaking the ice, especially as seats and positions are exchanged after each game. Complete strangers quickly fall into the camaraderie of light banter, complaining, railing against the masses/overlords, and scheming to make their way around the table.
Another great aspect of this game is that children can quickly pick up the strategy and play as well. When we were first introduced to this game, a 10 year old maintained control of the Great Dalmuti seat for the entire evening much to our chagrin!
While fast paced, each individual round can be completed within 10-20 minutes.
This is a fun, interactive, and easily learned game which can be played with 4-10+ people.
Friday, January 1, 2010
Galaxy Trucker
Most of time learning a game can be kind of a pain in the butt. Digging through rules and trying to figure out the game mechanics can be a confusing and frustrating experience. Galaxy Trucker on the other hand has one of the best rule books I have ever read. All throughout the rule book there's flavor text that adds to the theme of the game and the rules flow very well. It was actually fun reading and learning the game. The rules also recommend playing through the game as you read the rules the first time. The rule book explains just enough to start playing, but not too much to get you confused. I usually read through the rule book once or twice before I play, so it was nice to just jump in and start.
For an overview of the game here's the flavor text from the start of the rules: "Corporation Incorporated is an interplanetary construction firm that builds sewer systems and low-income housing on the less-developed planets of the Galaxy. For years, Corp Inc. has tottered on the brink of bankruptcy: transporting building materials to the edge of the Galaxy, where the need for their services is greatest, is a risky business.
Monday, December 21, 2009
New kids card games
Frog Juice $8.80
Sleeping Queens $8.79
This Big! $8.79
Hisss $10.40
The artwork on the all of the games is great and thematically they're great for kids, and adults too. Hisss is for kids 4 and up. The rest of the games are for kids 8 and up. If you're interested in any of the games let me know. Thanks for reading and happy gaming!
Sunday, December 13, 2009
Ra
For a long time Ra was my favorite game. Then a little game called Dominion came around and pushed Ra down to number two. Ra is a fantastic auction game from the designer Reiner Knizia. For those who don't know, Reiner Knizia is a German board game designer and has made a ton of games including: Lost Cities, Keltis, Tigris and Euphrates, Modern Art, and a bunch of others. Ra, in my opinion, is his best.
Here's the game overview from the rule book: "The game spans three epochs, which reflect the history of ancient Egypt:
- the Old Kingdom (2665 - 2155 BC)
- the Middle Kingdom (2130 - 1650 BC)
- the New Kingdom (1555 - 1080 BC)
During these epochs, the players acquire tiles representing various aspects of Egyptian life. Tiles are acquired in auctions when tokens are received from RA. The selection of tiles in the auction is ever changing, but tokens from RA are limited. Skillful players choose carefully when and how much to bid in order to get the tiles they want. When an epoch ends, players receive tablets marked with the fame points they have earned. The player with the most fame after the three epochs is the winner."
The game comes with a board, 18o tiles, 48 tablets (to keep score with), 16 suns (used for the auctions), 1 RA figure, and a cloth bag to keep all of the tiles in.
To set up the game, the board is place in the middle of the table and the suns are separated into groups of three depending on how many people are playing. Each of the suns have a number ranging from 1 to 16. Each person gets a random group of suns that they will use to start the game with. Now you're ready to play.
The person with the highest sun tile goes first and can do one of the following actions:
1. Draw one tile from the bag
2. Play God Tiles
3. Invoke Ra
The board consists of two tracks, the Ra track and the auction track. If the player draws a Ra tile it is placed on the Ra track, and if a player draws any other tile it is placed on the auction track. When a Ra tile is drawn an auction is triggered.
The person who triggered the auction takes the Ra figure and the auction begins with the player to the left. The players are then bidding for tiles that are in the auction track. The winner will also receive the sun in the sun space on the board. Each player in turn may bid one of their face up suns by placing it on the edge of the board. Bids subsequent to the first must be greater than the previous bid. The player with the highest bid takes all of the tiles on the track and places them face up in their player area in front of them. The player also takes the sun from the board and places it face down in from of him. This sun can not be used in this round. The sun that was used to win the auction replaces the sun taken from the middle of the board. Play then resumes with the person to the left of the one who drew the Ra tile.
If a player has won a God tile in a previous auction he may use the God tile during his turn to take any tile that is currently on the auction track. This completes the players turn and play resumes to the player to left. God tiles not used add additional point to the players score at the end of the round.
The final action that can be used during a players turn is invoking Ra. When a player invokes Ra he takes the Ra figure and places it in his playing area. An auction them begins. When a player invokes Ra he MUST bid during the auction round.
Once the Ra track has been filled the round is over and the rounds scoring begins. To begin the next round all suns are turned over and a new round starts.
So why do want all these crazy tiles anyway. You get points in the current round and points at the end of the game depending on which tiles you get during the auctions. The different types of tiles include: Pharaohs, Nile and floods, gold, civilizations, monuments, and disasters. You need to be careful when gaining tiles because points are awarded, or taken away, for having the most or least of a certain group at the end of an epoch. There are also monument tiles that you keep until the end of the game and are only scored at the end of the game. This requires some planning on what kind of strategy you want to take. I've seen game where a person doesn't have a whole lot of points through the first two round, but has a huge third round due to all of the monument tiles they have.
After all the tiles from the third round have been scored the players sum up the total numbers on their suns. The person with the highest total gets 5 points and the person with the lowest total gets negative 5 points. Scores are then totaled and the person with the highest total wins!
I love Ra! There's some really fun decisions that you have to make during the game. Should I bid, or should I wait? Should I invoke Ra, even though it's going to make everyone else mad? Should I go for the monuments, or try and get some extra points for the round with civilization, flood, or pharaoh tiles? There's enough luck in the game to keep it interesting, and a good strategy almost always gives you a chance to win. So for a great light strategy board game, I would definitely recommend Ra. Thanks for reading and happy gaming.
Saturday, December 12, 2009
Say Anything
Say Anything is the latest party game from Northstar Games, the makers of Wits and Wagers. If you've read my Wits and Wagers post you know that I'm a big fan of the game. It's the first party game I've actually enjoyed. So is this the 2nd party game that I like? Read and find out. :)
The first time I played this game I was not impressed. The scoring seemed kind of wierd. The group didn't seem like they were having much fun. It just wasn't the greatest experience. It was still fun, but it wasn't something that I was looking forward to playing again soon. The second time I played I realized that I wasn't playing right the first time. Well that explains why it might not have been the best experience. I played it again and had a blast. I'm looking forward to getting this game to the table again.
The instructions start out with the following: "Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "Who is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with for a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything!"
The game is similar to Wits and Wagers, but there are some important differences that make this game different enough that it's a completely unique experience. The game is played in 7 to 12 rounds depending on the number of players. It can play anywhere from 3 to 8 players, or more if you would like to play in teams. A person is randomly chosen to start and that player takes a card. All of the cards have "In My Opinion" in big green letters on the top and then 5 different phrases to chose from. An example of a phrase is "What's the best place to buy shoes?" (the perfect question for my wife), or "What's the weirdest thing that could happen right now?". The person whose turn it is choses a question, reads it aloud, and all other players wright down an answer to the question on their white boards. The player asking the question then takes the SELECT-O-MATIC 5000 and secretely choses the answer that he or she likes best and places the SELECT-O-MATIC 5000 face down on the table.
Everyone then has two player tokens that they use to guess which answer was picked. Players may place their tokens on the same answer or on different answers. Once everyone has placed their tokens the SELECT-O-MATIC 5000 is turned face up and everyone gets points if they chose the correct answer. The person whose answer was chosen gets a point, and everyone else who chose that answer gets a point as well. The person asking the question also gets one point for everyone who chose the answer he or she chose up to 3 points. Points are written down on the score card and the next round begins. The winner is the person with the most points at the end of the game.
Say anything is a lot of fun. It's fun see some of the crazy answers people come up with. I think the game is best when it's played with people you know. So it might not be the best get to know you game, but it's still would be a good choice in almost any situation. Thanks for reading and happy gaming!
